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Old May 26, 2007, 11:34 PM // 23:34   #21
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Lets look at fictional Guild Wars fan Mr. X.

Mr. X Started playing Guild Wars during the E3 open alpha event, but was following Guild Wars ever since conception for it's unique and awesome ADVERTISED PvP.
Mr. X kept playing, on and on, and upon release, bought GW:Prophecies.
Mr. X liked the idea of PvP editions, and ended up getting Nightfall and Fctions PvP editions only, because he is a big fan of PvP. He still enjoyed PvE early on before it got stagnant though, so he has two PvE chars he occasionly uses.
Mr. X is a fanatic for PvP and plays all professions, and most game types. He's always remaking different builds, different characters, etc. He has only 2 character slots for PvP.

How does Mr. X take advantage of this absolutely stupid character-based skin purchasing sytem? answer? He has to go to the Guild Wars store and buy 8 more character slots, and make 8 more PvP characters. He also realizes, and is in despair, that his character names and appearances will never change again for the rest of his life playing guild wars, because they cannot be recreated or else they'd loose all their skins.

The way Arenanet designed this was just plain stupid. PvEs still get all the supiority they want in PvE land. In PvP they will have equal footing. And who the hell cares about prestigious items? Just because an item is rare doesn't make it awesome cool. It's all in a person's taste. There's so many different designs in this game, people will chose their own unique tastes, not the same stupid rare item that doesn't even look that cool.
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Old May 27, 2007, 01:36 AM // 01:36   #22
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/signed.

This is a huge mistake. I'd expected better of ANet.
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Old May 28, 2007, 02:59 AM // 02:59   #23
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/signed

You know, the only /notsigned's or "no bad" posts are from PvErs, who have almost no say, as this doesn't affect them. More PvPer posts please
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Old May 28, 2007, 02:01 PM // 14:01   #24
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/signed

I have many pve toons and use just 2 slots for pvp, rerolling chars as I need different profession.

There's no need to keep a slot busy to keep ONLY a pvp char, to avoid losing unlocked items.

Please A-Net, make the unlocks accout-wide.
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Old May 28, 2007, 04:58 PM // 16:58   #25
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They arent unlocked into your account!?!?!?
Holy crap... i wasted all my points for nothing!?!
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Old May 30, 2007, 03:33 AM // 03:33   #26
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/signed

Its 100 times faster to get these items through pve the system has almost no purpose after playing 2 tournaments and getting about 40 points I was happy but when i realised how dumb the system was i fealt i had wasted a bunch of time.To keep hardcore pvers from getting all pissed about pvp getting emotes+cool items give kind of a big deal some emote too.
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Old May 30, 2007, 04:10 AM // 04:10   #27
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/signed seems like a failure to me tbh
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Old May 30, 2007, 04:40 AM // 04:40   #28
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/signed. Seems like we all agreee, acounct based rewards...
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Old Jun 01, 2007, 02:47 AM // 02:47   #29
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After I unlocked a Long Sword I was shocked that it was not unlocked for my account. This needs to be ammended immediately.
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Old Jun 25, 2007, 09:02 PM // 21:02   #30
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/signed

PvP rewards based on account rulez
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Old Jul 11, 2007, 11:43 PM // 23:43   #31
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Quote:
Originally Posted by mazey vorstagg
If you're a warrior with unlocked Crystalline and Tormented Shield skins in PvP people are going to look up to you as a strong leader/capable player.
That makes no sense dude, the Reward Points ARE unlocked for the whole account, so you could earn them with your monk then spend on your warrior...

/signed of course
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Old Jul 12, 2007, 01:08 AM // 01:08   #32
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/signed

I'm a dedicated PvE-er with no interest in PvP, but if OP's description is right (and given the amount of agreement in here, I'd say it is), I can still see how broken the system is. Just because it doesn't apply to me doesn't mean it's okay.
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Old Jul 12, 2007, 04:02 AM // 04:02   #33
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/not signed

If you are that much of a care bear then just make yourself a PvE character, if you have a PvP only account then don't delete your character. You can't be a carebear and a professional PvP-er at the same time. They might as well make all item-customization account-based then, if you can instantly get any rare skin with each new PvP character you reroll then why should players have to labor for each of their characters at all? Or better yet, why not just have everything unlocked at the very beginning? Any rare skins should remain what they are, rare.
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Old Jul 12, 2007, 06:53 AM // 06:53   #34
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/signed

I'm an active player of BOTH areas of this game and the current system, as it is, almost defeats the purpose of a PvP character. The entire point of a PvP character is that they can be rerolled, and removing that ability makes the reward pointless in its current state.
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Old Jul 12, 2007, 09:19 AM // 09:19   #35
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my question is how do you upgrade the nicer skinned armour with runes etc?

i mean can you just re-roll the armour mods onto it? on the J menu thing you have to select a piece of armour to mod, these new skins won't be on there.

so um yea.. how do u mod the new armours?
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Old Jul 12, 2007, 09:27 AM // 09:27   #36
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Yeah, of course this should be implemented. The biggest question is if Anet ever cares enough about PvP :P
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Old Jul 12, 2007, 01:06 PM // 13:06   #37
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They should unlock all skins for the account just like they do skills.

Get rid of the point system altogether.
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Old Jul 12, 2007, 05:02 PM // 17:02   #38
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Quote:
Originally Posted by Dougal Kronik
They should unlock all skins for the account just like they do skills.

Get rid of the point system altogether.
Go back and read the first post.
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Old Jul 12, 2007, 10:18 PM // 22:18   #39
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AGREED!!!

Why not just UNLOCK the item for any character you create of the same profession??????
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Old Jul 13, 2007, 02:53 AM // 02:53   #40
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To answer your question about armor FireFox, since I'm pretty sure NO PvP player has yet to unlock a single piece of 15k armor (it sounds ridiculous to get), no body knows.
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